Our epic trailer for the award-winning Fractured Space was choreographed with a directed game capture session, where we co-ordinated spaceship movements over TeamSpeak to realise scenes. One shot which needed the ultimate in precision was authored in Matinee for extra impact. Now we regularly use Sequencer, Matinee’s more powerful successor which rolled out in Unreal 4, as our go-to tool for capturing ultra-cinematic shots in Unreal. However, this trailer remains a great example of how we can achieve a blockbuster feel with scenes captured solely within a game engine. And damn, we just love getting stuck into space stuff. SPACESHIPS! LAZERS! WOOO!